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More than ever COD2 sees Infinity Ward throwing the veil of faux-non-linearity over their levels - with different pathways, realistic street networks and gameplay that refuses to be relentlessly forwardpushing - often backtracking or having you pinned down in specific areas. Any other game would have a gaggle of Nazis mooching around at the end of a corridor -but here you can never tell where the boundaries of a map begin or end - you may as well be standing in real smouldering ruins in real locations.
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A farmhouse feels like a farmhouse, a beach feels like a beach, a battle raging through a town feels like a true 360-degree panorama of hell. Call of Duty 2 kicks this up more than a few notches. One of the many triumphs of Call Of Duty (silly traipsing around manor houses and dams aside) was that everything felt real. So I sit back in my chair, and slowly mouth the words "Oh. When I do move I'm killed without ceremony, and And there I stay, I simply don't want to move -despite my superiors screaming, "Flank! Flank! and ever escalating chaos. Two minutes later, I'm cowering behind an upended cart, gunfire perforating my eardrums, and watching my comrades being cut into pieces all around me.
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